![]() Conversations are minimal and straight to the point. Outside of combat, Hard West 2 is essentially a bare-bones RPG. Along the way, as you traverse the overworld map on horseback, you'll meet characters and accept quests from them to hunt down wanted criminals, investigate murders, recover livestock, fight waves of outlaws and demons, rob a bank, and most importantly, track down the man who stole your souls in a rigged game of poker aboard his steam train from Hell. In these, you command a posse of four gunslingers, taking turns to shoot, use supernatural skills, and advance from cover to cover. The primary focus is a series of missions, usually with some choices about which mission to tackle next. There's more to Hard West 2 than turn-based tactical combat, but not much more. It's tough, sure, but this demonic rendition of the American Frontier, where grotesque locomotives warp to alternate dimensions and blood rituals summon the walking dead, supplies you with the necessary creative tools to stand your ground, and rising to the challenge proves immensely satisfying. It's a game about choosing the exact right moments to use their unique skills and working them in tandem to tee up devastating chain reaction combos. Enemies are punishing and your squad's capacity to battle against overwhelming odds is tested relentlessly over the course of several dozen hours of turn-based tactical combat. Its default difficulty setting is called Hard, too, and with good reason.
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