Any unlock perks work here too, so the aforementioned extra shot, or fast speed/more damage perks just let you obliterate everything. While it only lasts about 20 seconds, that surge of power just had me grinning from ear to ear. The music suddenly notches up, fast metal blasting out (reminding me of the recent Doom reboot), twin miniguns pelt out fire at an amazing rate and anything in your way is toast. A few stages in you gain the mech, collect 6 pieces scattered around the level and what happens is probably one of the most adrenaline pumping things I’ve played for a while. A quick reload though, and my frustration is quenched by rinsing through the enemies with the mech you start in each stage. On more than one occasion I died because I couldn’t see that I was wedged on some scenery that I couldn’t teleport through and got overwhelmed. Constant upgrades, weapon drops and power weapons mean you’re never without a chance to fight out of any situation, though sometimes the action on screen can get so hectic that it’s easy to lose sight of your character and die. The game just wants to reward you, in the here and now. At first, I didn’t get why you couldn’t carry progress over, but seeing how powerful you are by the end of a single stage it is definitely the right call. Levels raise quickly, and there’s a real satisfaction of choosing perks that just make mincemeat of anything in your way. Level up a few times and add this perk each time, and suddenly your single shot can down even some of the bigger enemies instantly. For example, one perk gives your weapon an extra shot, so fire once and 2 bullets come out. The choice is fairly limited to begin with, but more are unlocked through play and you can stack them as much as you are able to. At each level you gain, you get to choose from 2 random perks. At the start of each stage you begin at level one, and as you mow down the enemies you gain exp. Combine this with some of the more outlandish weapons you can pick up (Tesla Rifle anyone?) and you really are capable of dealing some serious damage. Teleporting into the middle of a massive group of enemies and letting off a Nova bomb before skipping back out again is hugely satisfying and will often grant you extra powerups. As well as the general weapons, you also find dotted around super attacks, all in the guise of a Tesla style invention and capable of clearing a large area instantly. Tesla has access to a teleport, allowing you up to 3 quick bursts before recharging. But it also throws you as many bones as you could need to overcome the challenges. The game really tries to just overwhelm you, always trying to box you in a corner or throwing some seriously heavy brutes at you later down the line. Enemies will spawn in from all over in tightly compacted waves, often from several angles at a time. Move with the left stick, aim with the right and fire with the trigger.Ĭharacter movement is fluid and responsive and everything ticks along at a nice pace. Now lets get on with the show! The game plays out as any other twin stick shooter does. As he is escorted away and locked up, it’s revealed that he is indeed Lovecraft, as an ominous green Cthulhu fades in from the background. Tesla, demonstrating a new energy invention, is interrupted by a local author yelling cries of doom and gloom. The premise is immediately set out in a short opening cutscene. A high octane, bold twin stick shooter with a lot going for it, even if the charm starts to wear away after a while.
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